Liquid Mix latency
is now variable. It depends upon two factors: DAW
buffer size and the Liquid Mix Minimum latency
setting (described below). You can check the Liquid Mix plugin latency
at any time while the plugin is open by clicking the Liquid Mix logo in the top left corner of the plugin window. This displays the current sample delay of Liquid Mix plugins on your system.
Minimum Latency Setting
The Liquid Mix latency
is tied to the DAW
buffer size in the following way:
= 2 x Daw
buffer size + 8 samples
For example, if the DAW
buffer size is set to 256 samples, the results Liquid Mix plugin latency
will be 520 samples (2 x 256 + 8). This rule is true so long as the result is greater than or equal to the Minimum Latency
set in the Liquid Mix Manager. In other words, the Liquid Mix latency
is tied to the DAW latency
down to a set minimum. For example, if the DAW
buffer size is set to 128 samples and the Liquid Mix Minimum Latency
is set to 520 samples, the resulting latency
will be 520 samples. However, if the DAW
buffer size is set to 256 samples and the Liquid Mix Minimum Latency
is set to 264 samples, the resulting latency
will be 520 samples. Remember, if this all sounds too confusing, just check the latency
in the plugin window as described above!
Liquid Mix Plugins In Series & Parallel
If two Liquid Mix plugins are inserted in parallel (ie, on two separate channels), the delay will still be the same as with a single instance of Liquid Mix. However, the sample delay will double if two instances are inserted on the same channel, or in series on a signal path (ie, on a channel and on a bus which the channel is routed to). For example, imagine that Liquid Mix plugin 1 is inserted on Channel 1 and Liquid Mix plugin 2 is inserted Bus 1. If the output of Channel 1 is routed to Bus 1, then the two instances are in series, and the sample delay doubles.
Variable Latency is available from v2.0 onwards.
Please ensure that you have the latest version of the Liquid Mix software installed by visiting our downloads page